May 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 2011
theodosia: (art!)

That 3D Toilet, originally uploaded by moxie58.

Because even 3D bipeds have to go sometime?

Actually it was because one of my classmates was exclaiming over how difficult a toilet was, so I had to Go There, right?

It still needs some finishing touches, like a lid and a handle, but I'm pretty satisfied with the progress -- it's got that organic feeling that real ceramic toilets have, looking like it was molded and fired.

Now I'm going to have to make the rest of the bathroom set....

theodosia: (art!)

windsor_chairs, originally uploaded by moxie58.

The chairs with their pictorial inspiration behind them. It probably would have indeed been easier to get a real lathe and make them in the real world, but not totally unsatisfying this way, too. I realize now that the arms on the inspiration picture are much more level, for elbow-resting, so I should probably go back and correct it, but for now I'll revel in their finished-ment.

In my 3D audit, we're doing a small section (1 week) on lighting, which is more time than we got in my original class, and this time more of it seems to be sticking, or at least understood. It still took me a good hour+ to get a satisfactory render to show off the 3d-ness of the models, though, and I'm sure I could still do better.

theodosia: (art!)

Feather Test, originally uploaded by moxie58.

Using the Hair&Fur modifier in 3DS Max, which was a bitch and a half, but finally gave me something that is reminiscent of the elegant old pens I've always coveted.

theodosia: (art!)

My Big Knobs, originally uploaded by moxie58.

I have big knobs and I will not lie....

Well, seriously, I had to make drawer pulls for the chest of drawers I was working on, and it was a fun excuse to play with glass and metal materials, and it seemed so sad to just let them hang there like little tiny knobs when I could set up a nice arrangement....

theodosia: (art!)

sofa, originally uploaded by moxie58.

While I still have the "free" time, I'll be continuing to audit the 3D class that I took this past winter, since enough time has passed that I'm rusty and with a different instructor, we're getting a different take on things. Plus, it's a fiendishly complicated program and even more importantly, concept to get straight.

Our current task is to create three rooms and furniture to fill them with. I've got a couple pictures up on Flickr, here's one of the couch I have "under construction". Legs would definitely help the realism, but I like how the shape and striped material has worked out so far....

theodosia: (art!)

cabinet_update, originally uploaded by moxie58.

Programming is being awfully awful tonight -- not only can't I get things to work (which isn't unusual) but the instructor can't get them to run either, which should probably cheer me up more than it is, since It's Not My Fault.

I got a call from my ex-coworker Sally because she heard from a recruiter who's looking for a Lotus Notes Developer with a lot of Web design experience. Hmmmm....

But, at least I got more work on the animation done today. Which may not look a lot different than yesterday, but look! Doors that open! Glass shelves! Arched panes! I may have a second career ahead of me as a furniture designer....

Edited to add: I just realized I grabbed the wrong render -- which is only halfway done in this picture. I'll fix it when I get home....
theodosia: (art!)

fireplace_progress, originally uploaded by moxie58.

More set dressing. Considering that most of the action will take place on top of the mantle, I've spent a whole lot of time on the fireplace. SIGH

theodosia: (art!)

mypredicta, originally uploaded by moxie58.

I think, compared to the flat picture, it could past muster if not for the flat blue of the screen. But I can work on that, provided I ever get the time....

theodosia: (art!)

vest on, originally uploaded by moxie58.

I think I'm improving every week. Today I spent some time creating a vest which makes the model's pirate costume look a bit better, and incidently makes the breasts look loads better. I decided that no self-respecting pirate lady is going to run around with her boobs flopping around, so it's a much more supportive vest/armor for her, which I then when and put a gold foil finish on. Still a work in progress (I need a leather texture, and will have to ask the instructor how to do that...)

theodosia: (art!)

working, originally uploaded by moxie58.

Just posted a bunch more pictures of the modeling we've been doing this week -- doing a face is HARD WORK. Like, we've been at this for about 20 hours of class time now, and I'm betting we'll do another 4 tomorrow and still not be finished.

Anyway, this picture is of the 3ds Max program we're working with, and this is the workspace version of what I've sculpted with the 3D tools you see arranged on three sides of the picture. Along the way from it starting as an unassuming block, I tried to take a couple representative pictures of the process, which if you follow the picture back to its Flickr set, shows off what it took to get here!

I spent about three hours today sculpting an ear, realizing as I did so that I've probably not spent enough time LOOKING at ears until now, because damn, there's a lot of detail to get just right.

Yet, it is recognizable as an ear -- I am pretty amazed at myself. And then I went back and started refining the eye, the nose, and mouth, cheeks and chin. I feel like I took a big leap in ability this week.

During the break I got up and took a little walk, saw a calendar, and realized that the 30th of this month, it's been a year since I was laid off. If you'd asked me a year ago today how I'd be spending today, I'd never have guessed that I'd be making an ear with 3D software....
theodosia: (art!)

Wireframe, originally uploaded by moxie58.

Here's the first of a quick set of our work this week, showing off the figure we've been modeling. This shows off the "anatomy" of the character figure.

The idea is that its in this stiff and spreadout pose so that we can add an internal structure later on to be able to animate it properly. Not to mention that it will look like cloth or skin or leather or whatever the surfaces should be to look "real".


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